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Tuesday, May 13 • 4:30pm - 6:00pm
Test-Driven Development With Boost.Test and Turtle Mock, Part II

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Test-driven development embraces 3 simple rules: 1. You are not allowed to write any production code unless it is to make a failing unit test pass. 2. You are not allowed to write any more of a unit test than is sufficient to fail; and compilation failures are failures. 3. You are not allowed to write any more production code than is sufficient to pass the one failing unit test. In short, with Test-Driven Development, you always write production code in response to a failing unit test.

In this tutorial, you will see how to apply the ideas of test-driven development in C++ using the Boost.Test unit testing framework. All the major areas of Boost.Test will be covered from assertions through test case design and organization. We will cover the difference between state-based testing and behavior based testing using mock objects provided through turtle mock, a mock object framework for Boost.Test.

First, you will walk through some exercises designed to show you the mechanics of test-driven development. Next, you will apply the concepts you have learned about test-driven development as a design activity to implement a feature. Once this tutorial is over, you will see how test-driven development is a powerful design activity that will naturally lead you to creating small, cohesive and decoupled classes.

Speakers
avatar for Richard Thomson

Richard Thomson

Senior Software Engineer, Fusion-io
Richard Thomson is a passionate software craftsman.  He has been writing C programs since 1980, C++ programs since 1993 and practicing test-driven development since 2006.  For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's native C++ API for 3D graphics. His book on Direct3D is available as a free download. Prior to that, Richard was a technical reviewer of the OpenGL 1.0 specification. He is the director of the Computer... Read More →


Tuesday May 13, 2014 4:30pm - 6:00pm
Bethe

Attendees (21)