Pablo Colapinto

Nexus Studios
Head of Immersive
Pablo leads the development of next-generation XR spatial interactions, behaviors, experiences, games and narratives for innovation-led clients including Disney, Niantic, Google, Facebook, Samsung, MLB, NBA, T-Mobile, Verizon, and AT&T.  His background bridges filmmaking, immersive technologies, product design, computer science, mathematics, and performance. Working closely with directors, researchers, designers, and engineers across industries, Pablo has aligned diverse resources to establish a highly sought-after practice of spatial production from Nexus' Los Angeles Downtown Arts District office.

Pablo received his PhD in Media Arts and Technology from UC Santa Barbara as a Robert W. Deutsch Foundation Fellow in spatial computing, following a BA in Visual and Environmental Studies from Harvard University as a Mellon Fellow, and a coveted Pew Fellowship in the Arts for his work in experimental animation. Before joining Nexus, he led core graphics platform development at Oblong Industries, an innovative gesture-based spatial UX start-up founded by the UX designers of Minority Report and adopted by NASA and IBM, amongst others, and was a lead graphics programmer of the Allosphere, a 3-story immersive 3D instrument housed inside the California NanoSystems Institute. His animation work has been seen at various premiere venues, including Lincoln Center, BAM, and The Metropolitan Opera.